Monday, August 13, 2012
Texturing Tips & Tricks for Newbies
Hey everyone, did you like last weeks post Modeling Tips & Tricks from Shaun Keenan?
This post is a followup of that posting and contains some equally
awesome texturing tips. These tips are great one for beginners.
Maya Tutorial: Human Head UV Mapping
Labels:
head,
Human head,
mapping,
Maya,
tutorial,
uv,
UV mapping
Export Maya Position & Normal Pass to Pixel Cloud for After Effects
He shows How to export the passes from Maya and what adjustmets you need to make after importing into After Effects.
Sunday, August 12, 2012
Cartoony Wheel Rig v1 for Maya
In this video from Jorn-Harald Paulsen, He demonstrate how to use the Cartoony Wheel Rig v1, to create and rig wheels. His requirements for the rig is to be clean, fast flexible and animation friendly.
This current version of the rig works, but can’t be pushed as far as he would like it to. The current verison is basicly just a lattice of clusters and a nurbs-
circle and all of the extra-controllers are connected to the circle through MotionPath-nodes.
circle and all of the extra-controllers are connected to the circle through MotionPath-nodes.
Create an “Explode Effect” using Transform Component in Maya
In this quick tip ” Hector Bermudez‘ will explain you, How to create an Explode effect using a simple tool in Maya the “Transform Component” without using any Dynamics.
Hector shows to use Extract Polygons in this video, however you can save a couple of steps by simply selecting vertices and choosing Detach Component which will separate all the faces but keep the faces under one shape node… which is the end result of Hector’s efforts in the video.
Hector shows to use Extract Polygons in this video, however you can save a couple of steps by simply selecting vertices and choosing Detach Component which will separate all the faces but keep the faces under one shape node… which is the end result of Hector’s efforts in the video.
Thursday, August 2, 2012
CREATING A PROCEDURAL TERRAIN IN MAYA GENERATING RANDOM ROAD PATTERNS
Autodesk’s MayaHowTos channel post the first part of a multipart tutorial which shows how to create a procedural terrain in Maya showing how to create a script that will randomly assign roads, trees, rocks and hills to a game scene. Part one focuses on creating procedural terrain in maya, part one specifically looks at generating road patterns with the files used for this part of the Maya tutorial being available here
Labels:
3d,
Autodesk,
generation,
intermediate,
Maya,
MEL,
procedural,
scripting,
terrain,
tutorial
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